Renren has lagged behind many of the more aggressive and commercially successful social media and microblogging platforms in recent times though it still has over 170 million users. It’s often seen as a Facebook clone in the West, in the way it looks with the blue interface and how it behaves with status shares, like pages and the ability to post photos and chat with friends.
Having sold its group buying site Nuomi to the e-commerce giant Baidu recently, many could be forgiven for thinking that Renren was going to fade away as one of the major players in social media in China. The competition with Weibo and WeChat was just too fierce. In fact, Renren has been repositioning itself, is targeting the student and youth market, and released a new mobile app in November 2013.
The demographic for Renren remains from 13 to 30 years old, school children and those at university, and brands that have invested heavily in it as a marketing platform over the years have included Dell, which boasts over a million fans on their page, as well as Budweiser and KFC.
“The strategy on RenRen is pushy and strictly sales-oriented, with a multimedia approach including the promotion of other web platforms and mobile apps.” Digital in the Round (http://www.digitalintheround.com/renren-chinese-social-media/)
According to Joe Chenn, Chairman and CEO of Renren, they need to differentiate themselves from their competitors. They have struggled with generating advertising revenue from the mobile application which has led to an emphasis on gaming to attract users.
For brands that are targeting the younger demographic, particularly 18 to 24 year olds, Renren is still one of the sites they should be concentrating on. There tends to be a lot of gossip on the platform and if brands can plug into that they can create an impact.
Although there are restrictions on brands accessing the site initially, for instance Renren only accepts around 100 new brand pages a day, and it is more difficult to operate in than its Facebook counterpart in the West, it remains a key platform in China’s complex social media landscape.
Revenue for Renren has come through its development of online gaming rather than straight brand advertising and that trend is set to continue over the next few years. About 70% of users now logon via their mobile devices and brands that can leverage the gaming side of Renren to get their message across will probably have more success than those that don’t.
The problem for Renren will be existing outside the bubble of China’s social media landscape. Where Weibo and WeChat are making inroads into the West and challenging for a piece of the global pie, Renren may find it difficult to compete with established platforms like Facebook and that in the end may well signal its demise.
In the meantime, for Western brands trying to reach the affluent youth of China, it still holds the potential for good results.
“Our goal is to reposition Renren as a young generation social hub, the best place to observe and understand the thoughts and behaviours of China’s new generation”. Chief Operating Officer for Renren, James Liu. (https://www.warc.com/LatestNews/News/Renren_targets_students.news?ID=32730)